#include "simple-go.h" void test1(void) { puts("test1 running"); go_board* test_board = create_board(5); set_board_at(test_board, 2, 2, WHITE); set_board_at(test_board, 2, 3, WHITE); set_board_at(test_board, 1, 3, WHITE); set_board_at(test_board, 3, 3, WHITE); set_board_at(test_board, 4, 4, WHITE); set_board_at(test_board, 3, 1, WHITE); set_board_at(test_board, 3, 2, BLACK); print_board(test_board); putchar('\n'); go_board* test_overlay = create_board(5); find_group(test_board, test_overlay, 2, 2); print_board(test_overlay); printf("liberties: %ld\n", count_liberties(test_board,test_overlay)); kill_group(test_board, test_overlay); print_board(test_board); delete_board(test_board); delete_board(test_overlay); puts("test1 finished"); } void test2(void) { puts("test2 running"); game_state* test_game = create_game(5); go_board* test_board = test_game->board; set_board_at(test_board, 2, 3, WHITE); set_board_at(test_board, 3, 2, WHITE); set_board_at(test_board, 1, 2, WHITE); set_board_at(test_board, 2, 1, WHITE); play_at(test_game, 2, 2); print_board(test_game->board); set_board_at(test_board, 2, 1, EMPTY); play_at(test_game, 2, 2); print_board(test_game->board); delete_game(test_game); puts("test2 finished"); } int main(int argc, char** argv) { test1(); test2(); }