#ifndef SIMPLE_GO_H #define SIMPLE_GO_H #include #include #include #include #include #include #include #define BLACK 'b' #define WHITE 'w' #define EMPTY '.' #define GROUP '#' #define NO_FIELD '\0' #define COUNTED '+' #define VERSIONSTR "1.1" typedef size_t go_coordinate; typedef char go_symbol; typedef struct go_board { go_symbol* field_array; go_coordinate size; } go_board; typedef struct game_state { go_board* board; double komi; double white_captured; double black_captured; bool black_turn; } game_state; typedef struct go_score { Vector* white_groups; Vector* black_groups; double white_points; double black_points; } go_score; go_board* create_board(go_coordinate size); void delete_board(go_board* board); game_state* create_game(go_coordinate size, float komi); void delete_game(game_state* game); bool check_bounds(const go_board* board, go_coordinate y, go_coordinate x); char get_board_at(const go_board* board, go_coordinate y, go_coordinate x); void set_board_at(go_board* board, go_coordinate y, go_coordinate x, char item); void kill_group(game_state* game, const go_board* overlay); bool group_killable(game_state* game, go_coordinate y, go_coordinate x); bool group_attachable(const game_state* game, go_coordinate y, go_coordinate x); bool play_at(game_state* game, go_coordinate y, go_coordinate x, go_symbol color); void print_board(const go_board* board); char* board_to_string(const go_board* board); void find_group(const go_board* board, go_board* overlay, go_coordinate y, go_coordinate x); go_symbol group_belongs(const go_board* board, const go_board* overlay); go_coordinate count_liberties(const go_board* board, const go_board* overlay); go_coordinate group_size(go_board* group); go_score* score_game(const game_state* board); void delete_score(go_score* score); #endif //SIMPLE_GO_H