#include "simple-go.h" go_board* create_board(size_t size) { go_board* board = malloc(sizeof(*board)); assert(board); board->field_array = malloc(size*size*sizeof(*board->field_array)); assert(board->field_array); for(size_t i = 0; i < size*size; i++) { board->field_array[i] = EMPTY; } board->size = size; return board; } void delete_board(go_board* board) { free(board->field_array); free(board); } game_state* create_game(size_t size) { game_state* game = malloc(sizeof(*game)); game->board = create_board(size); game->black_turn = true; return game; } void delete_game(game_state* game) { delete_board(game->board); free(game); } bool check_bounds(go_board* board, size_t y, size_t x) { if(y < board->size && x < board->size) return true; else return false; } void kill_group(go_board* board, go_board* overlay) { for(size_t y = 0; y < board->size; y++) { for(size_t x = 0; x < board->size; x++) { if(get_board_at(overlay, y, x) == GROUP) set_board_at(board, y, x, EMPTY); } } } void print_board(go_board* board) { for(size_t y = 0; y < board->size; y++) { for(size_t x = 0; x < board->size; x++) { putchar(get_board_at(board,y,x)); putchar(' '); } putchar('\n'); } } bool play_at(game_state* game, size_t y, size_t x) { //check out-of-bounds if(!check_bounds(game->board, y, x)) return false; //check if field is empty if(get_board_at(game->board, y, x) != EMPTY) return false; bool can_place = false; char up = get_board_at(game->board, y-1, x); char left = get_board_at(game->board, y, x-1); char down = get_board_at(game->board, y+1, x); char right = get_board_at(game->board, y, x+1); //first check for group to kill, then for empty field, and last for group woth liberties if(up == (game->black_turn ? WHITE : BLACK)) { go_board* enemy_group = create_board(game->board->size); find_group(game->board, enemy_group, y-1, x); if(count_liberties(game->board, enemy_group) <= 1) { kill_group(game->board, enemy_group); can_place = true; } delete_board(enemy_group); } else if(up == EMPTY) { can_place = true; } else { go_board* friendly_group = create_board(game->board->size); find_group(game->board, friendly_group, y-1, x); if(count_liberties(game->board, friendly_group) > 1) can_place = true; delete_board(friendly_group); } if(left == (game->black_turn ? WHITE : BLACK)) { go_board* enemy_group = create_board(game->board->size); find_group(game->board, enemy_group, y, x-1); if(count_liberties(game->board, enemy_group) <= 1) { kill_group(game->board, enemy_group); can_place = true; } } else if(left == EMPTY) { can_place = true; } else { go_board* friendly_group = create_board(game->board->size); find_group(game->board, friendly_group, y, x-1); if(count_liberties(game->board, friendly_group) > 1) can_place = true; delete_board(friendly_group); } if(down == (game->black_turn ? WHITE : BLACK)) { go_board* enemy_group = create_board(game->board->size); find_group(game->board, enemy_group, y+1, x); if(count_liberties(game->board, enemy_group) <= 1) { kill_group(game->board, enemy_group); can_place = true; } } else if(down == EMPTY) { can_place = true; } else { go_board* friendly_group = create_board(game->board->size); find_group(game->board, friendly_group, y+1, x); if(count_liberties(game->board, friendly_group) > 1) can_place = true; delete_board(friendly_group); } if(right == (game->black_turn ? WHITE : BLACK)) { go_board* enemy_group = create_board(game->board->size); find_group(game->board, enemy_group, y, x+1); if(count_liberties(game->board, enemy_group) <= 1) { kill_group(game->board, enemy_group); can_place = true; } } else if(right == EMPTY) { can_place = true; } else { go_board* friendly_group = create_board(game->board->size); find_group(game->board, friendly_group, y, x+1); if(count_liberties(game->board, friendly_group) > 1) can_place = true; delete_board(friendly_group); } if(!can_place) return false; set_board_at(game->board, y, x, game->black_turn ? BLACK : WHITE); game->black_turn = !game->black_turn; return true; } char get_board_at(go_board* board, size_t y, size_t x) { if(check_bounds(board, y, x)) return board->field_array[y*board->size+x]; else return INVALID_FIELD; } void set_board_at(go_board* board, size_t y, size_t x, char item) { if(check_bounds(board,y,x)) board->field_array[y*board->size+x] = item; } void find_group(go_board* board, go_board* overlay, size_t y, size_t x) { assert(board->size == overlay->size); assert(check_bounds(board, y, x)); set_board_at(overlay, y, x, GROUP); char field = get_board_at(board,y,x); if(get_board_at(board,y-1,x) == field && get_board_at(overlay,y-1,x) == EMPTY) find_group(board, overlay, y-1, x); if(get_board_at(board,y,x-1) == field && get_board_at(overlay,y,x-1) == EMPTY) find_group(board, overlay, y, x-1); if(get_board_at(board,y+1,x) == field && get_board_at(overlay,y+1,x) == EMPTY) find_group(board, overlay, y+1, x); if(get_board_at(board,y,x+1) == field && get_board_at(overlay,y,x+1) == EMPTY) find_group(board, overlay, y, x+1); } size_t count_liberties(go_board* board, go_board* overlay) { assert(board->size == overlay->size); go_board* tmpoverlay = create_board(board->size); memcpy(tmpoverlay->field_array, overlay->field_array, board->size*board->size); size_t liberties = 0; for(size_t y = 0; y < board->size; y++) { for(size_t x = 0; x < board->size; x++) { if(get_board_at(overlay, y, x) == GROUP) { if(get_board_at(board,y-1,x) == EMPTY && get_board_at(tmpoverlay,y-1,x) != COUNTED) { liberties++; set_board_at(tmpoverlay,y-1,x,COUNTED); } if(get_board_at(board,y,x-1) == EMPTY && get_board_at(tmpoverlay,y,x-1) != COUNTED) { liberties++; set_board_at(tmpoverlay,y,x-1,COUNTED); } if(get_board_at(board,y+1,x) == EMPTY && get_board_at(tmpoverlay,y+1,x) != COUNTED) { liberties++; set_board_at(tmpoverlay,y+1,x,COUNTED); } if(get_board_at(board,y,x+1) == EMPTY && get_board_at(tmpoverlay,y,x+1) != COUNTED) { liberties++; set_board_at(tmpoverlay,y,x+1,COUNTED); } } } } delete_board(tmpoverlay); return liberties; }