#include #include #include #include #include #include #define index(x) ((x)*2+1) #define indexpoint(p) ((struct point){index(p.y), index(p.x)}) #define unindex(x) (((x)-1)/2) #define unindexpoint(p) ((struct point){unindex(p.y), unindex(p.x)}) #define UNVISITED '#' #define VISITED ' ' typedef unsigned long size_t; static char *maze_at(char *m, size_t xs, struct point p) { return &m[p.y*xs+p.x]; } static bool maze_in_bounds(size_t ys, size_t xs, struct point p) { return p.y > 0 && p.y < ys-1 && p.x > 0 && p.x < xs-1; } struct game make_maze(size_t y, size_t x) { assert(y >= 5); assert(y >= 5); y += (y%2 == 0); //it must be an uneven number to look fine x += (x%2 == 0); struct game g = create_game(y, x); char *maze = xmalloc(y * x + 1); memset(maze, UNVISITED, y * x); maze[y * x] = '\0'; darray(struct point) stack = darray_new(); struct point current = {0, 0}; *maze_at(maze, x, indexpoint(current)) = VISITED; while(true) { struct point nb[4] = { {index(current.y), index(current.x-1)}, {index(current.y), index(current.x+1)}, {index(current.y-1), index(current.x)}, {index(current.y+1), index(current.x)}, }; if((maze_in_bounds(y,x,nb[0]) && (*maze_at(maze,x,nb[0]) == UNVISITED)) || (maze_in_bounds(y,x,nb[1]) && (*maze_at(maze,x,nb[1]) == UNVISITED)) || (maze_in_bounds(y,x,nb[2]) && (*maze_at(maze,x,nb[2]) == UNVISITED)) || (maze_in_bounds(y,x,nb[3]) && (*maze_at(maze,x,nb[3]) == UNVISITED))) { int c; darray_append(stack, current); while(!maze_in_bounds(y,x,nb[c=randrange(0,3)]) || *maze_at(maze, x, nb[c]) != UNVISITED); *maze_at(maze, x, nb[c]) = VISITED; struct point choice = unindexpoint(nb[c]); struct point diff = {choice.y-current.y, choice.x-current.x}; *maze_at(maze, x, (struct point){index(current.y)+diff.y, index(current.x)+diff.x}) = VISITED; current = choice; } else if(!darray_empty(stack)) { current = darray_pop(stack); } else { break; } } for(size_t i = 0; i < y; i++) { for(size_t j = 0; j < x; j++) { if(*maze_at(maze, x, (struct point){i,j}) == VISITED) game_at(&g, (struct point){i,j})->u->ground = EMPTYFIELD; else game_at(&g, (struct point){i,j})->u->ground = WALLFIELD; } } game_at(&g, (struct point){y-2,x-2})->u->ground.symbol = '*'; game_at(&g, (struct point){y-2,x-2})->u->ground.type = TARGET; darray_free(stack); free(maze); return g; } struct node { struct node *parent; struct point p; size_t g; size_t h; size_t f; }; pointarr astar(struct game *g, struct point start, struct point target, size_t maxdist) { darray(struct node*) open = darray_new(); darray(struct node*) closed = darray_new(); pointarr result = darray_new(); struct node *startnode = xmalloc(sizeof(*startnode)); startnode->p = start; startnode->parent = NULL; startnode->f = 0; startnode->g = 0; startnode->h = 0; darray_append(open, startnode); while(!darray_empty(open)) { size_t currenti = 0; struct node *currentnode = darray_item(open, currenti); for(size_t i = 0; i < open.size; i++) { if(darray_item(open, i)->f < currentnode->f) { currenti = i; currentnode = darray_item(open, i); } } darray_append(closed, darray_item(open, currenti)); darray_remove(open, currenti); if(pointeq(currentnode->p, target)) { struct node *this = currentnode; darray_append(result, this->p); while((this = this->parent) != NULL) { darray_append(result, this->p); } } darray(struct point) children = darray_new(); struct point up = (struct point){currentnode->p.y-1, currentnode->p.x}; struct point down = (struct point){currentnode->p.y+1, currentnode->p.x}; struct point left = (struct point){currentnode->p.y, currentnode->p.x-1}; struct point right = (struct point){currentnode->p.y, currentnode->p.x+1}; if(game_at(g,left)->u->ground.type == NOOBJ) darray_append(children, left); if(game_at(g,right)->u->ground.type == NOOBJ) darray_append(children, right); if(game_at(g,up)->u->ground.type == NOOBJ) darray_append(children, up); if(game_at(g,down)->u->ground.type == NOOBJ) darray_append(children, down); for(size_t i = 0; i < children.size; i++) { struct point child = darray_item(children, i); struct node **n; darray_foreach(n, closed) { if(pointeq((*n)->p, child)) goto next; } if(maxdist != 0 && currentnode->g+1 > maxdist) goto next; darray_foreach(n, open) { if(pointeq((*n)->p, child) && currentnode->g+1 > (*n)->g) goto next; } darray_foreach(n, closed) { if(pointeq((*n)->p, child) &¤tnode->g+1 > (*n)->g) goto next; } struct node *childnode = xmalloc(sizeof(*childnode)); childnode->p = child; childnode->parent = currentnode; childnode->g = currentnode->g + 1; childnode->h = ipow(childnode->p.y - target.y, 2) + ipow(childnode->p.x - target.x, 2); childnode->f = childnode->g + childnode->h; darray_append(open, childnode); next:; } darray_free(children); } struct node **n; darray_foreach(n, closed) { free(*n); } darray_free(open); darray_free(closed); return result; }