#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include int main() { srand(time(NULL)); setup(); logstr("Game started"); struct game g = make_maze(randrange(GAME_MIN_Y, GAME_MAX_Y), randrange(GAME_MIN_X, GAME_MAX_X)); size_t num_enemies = randrange(MIN_ENEMIES, MAX_ENEMIES); for(size_t i = 0; i < num_enemies; i++) { spawn_enemy(&g); } size_t num_items = randrange(MIN_LOOT, MAX_LOOT); for(size_t i = 0; i < num_items; i++) { spawn_item(&g); } loop(&g); delete_game(&g); }